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As in all the older Old Glory buildings in their Western line, the main roof over the building, the building's upper false front, and the porch roof are one solid piece, forcing the porch roof to sit on any posts I might add. A year ago, I avoided adding the roof posts because I was unsure how to add them, afraid they would break off during a game. Building the Hartley House project taught me otherwise. It also taught me to paint the posts before gluing them in place--a mistake I will not make again!
But this article isn't about adding the roof posts. This article is about adding a sign. So let's get to it!
A Bit Of Tombstone History
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Comparing the vintage photo of the real photography gallery to Old Glory's model, you can see the Old Glory building only has a passing resemblance to it. This doesn't bother me one bit, since I'm not modeling the city of Tombstone.
Freehand v Transfers v Photo?
You might notice that Fly had his "sign" painted onto the building's false front, a common practice at the time. For the past year, I debated if I wanted to hand paint my sign on the Old Glory model. One slip of the brush, however, would ruin the entire model! So hand painting a sign was out of the question.
I then considered using dry transfer lettering, which I've done before on other models. Unfortunately, finding Western-looking dry transfer lettering is difficult in my area and online. What I did find was a too expensive. So no dry transfers this time.
Instead, I settled on using a photo of a real sign. After searching the Internet, I came across the sign you see here. It's a photo of a real sign from a real building, but not the real Fly's Photography Gallery. It's a sneaky imitation trading on the famous name--perfect for me! So in my world of Gun Town, the gallery belongs to the second-rate photographer Martin Fly, Camillus Fly's distant cousin. Like any good greedy relative with little talent of his own, Martin relies on his cousin's famous name for an income.
Resize The Sign The Right Way
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The first instinct many people have is to hit the "resize" button to shrink an image. Don't do this!!! Don't even use the higher quality "bilinear resample" function to resize the image. Both techniques will compress the image leaving squiggly "artifacts" in it--not good when printing signs.
Instead, increase the photo's dots per inch, its DPI. The higher the DPI, the smaller the photo will print while keeping the text sharp without artifacts. I knew I wanted my sign to print at a specific size in inches, so I increased the DPI from 72 upwards, clicking the DPI button until it matched the printed size I wanted. The photo above is the actual gif I printed. I left the ball trim in place in case people would like it.
Print The Sign
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Trim The Bottom Of The Sign
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Glue The Sign To Cardboard
Next, I sprayed the back of the sign with 3M Su
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Trim The Entire Sign
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Color The Edges
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Affix The Sign
I did not glue the sign to the building. Instead I used small bits of blue tack to affix the sign to the building. The tack holds the sign perfectly while allowing me to swap it out with other signs when needed. Nifty, eh?
I experimented with putting the sign on the false front and hanging it from the porch roof. I like both ways. Affixing it to the false front, however, might be safer during a game than affixing it to the porch roof. We'll see how it holds up either way. (You can also see the new posts test-fitted in the right-hand photo. I'm also finishing the bases on my Western figures this weekend, so no more 'naked' metal!)
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Conclusion
Printing your own custom signs is easy and adds realism to buildings with little work. Some modelers are taking photos of actual buildings, scaling them to size, printing them on photo paper, and creating actual models that look amazingly real. A couple fellows are building an entire HO layout of modern Miami this way!
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